Structs

A struct, short for structure, is a custom data type that lets us name and package together multiple related values that make up a meaningful group. If you come from an object-oriented language, a struct is like an object’s data attributes. In the next section of this chapter, we’ll talk about how to define methods on our structs; methods are how you specify the behavior that goes along with a struct’s data. The struct and enum (that we will talk about in Chapter 6) concepts are the building blocks for creating new types in your program’s domain in order to take full advantage of Rust’s compile-time type checking.

One way of thinking about structs is that they are similar to tuples, which we talked about in Chapter 3. Like tuples, the pieces of a struct can be different types. Unlike tuples, we name each piece of data so that it’s clearer what the values mean. Structs are more flexible as a result of these names: we don’t have to rely on the order of the data to specify or access the values of an instance.

To define a struct, we enter the keyword struct and give the whole struct a name. A struct’s name should describe what the significance is of these pieces of data being grouped together. Then, inside curly braces, we define the names of the pieces of data, which we call fields, and specify each field’s type. For example, Listing 5-1 shows a struct to store information about a user account:

struct User {
    username: String,
    email: String,
    sign_in_count: u64,
    active: bool,
}

Listing 5-1: A User struct definition

To use a struct once we've defined it, we create an instance of that struct by specifying concrete values for each of the fields. Creating an instance is done by stating the name of the struct, then curly braces with key: value pairs inside it where the keys are the names of the fields and the values are the data we want to store in those fields. The fields don’t have to be specified in the same order in which the struct declared them. In other words, the struct definition is like a general template for the type, and instances fill in that template with particular data to create values of the type. For example, we can declare a particular user like this:

# struct User {
#     username: String,
#     email: String,
#     sign_in_count: u64,
#     active: bool,
# }
#
let user1 = User {
    email: String::from("someone@example.com"),
    username: String::from("someusername123"),
    active: true,
    sign_in_count: 1,
};

To get a particular value out of a struct, we can use dot notation. If we wanted just this user’s email address, we can say user1.email.

Ownership of Struct Data

In the User struct definition in Listing 5-1, we used the owned String type rather than the &str string slice type. This is a deliberate choice because we want instances of this struct to own all of its data, and for that data to be valid for as long as the entire struct is valid.

It is possible for structs to store references to data owned by something else, but to do so requires the use of lifetimes, a feature of Rust that we'll discuss in Chapter 10. Lifetimes ensure that the data a struct references is valid for as long as the struct is. If you try to store a reference in a struct without specifying lifetimes, like this:

Filename: src/main.rs

struct User {
    username: &str,
    email: &str,
    sign_in_count: u64,
    active: bool,
}

fn main() {
    let user1 = User {
        email: "someone@example.com",
        username: "someusername123",
        active: true,
        sign_in_count: 1,
    };
}

The compiler will complain that it needs lifetime specifiers:

error[E0106]: missing lifetime specifier
 -->
  |
2 |     username: &str,
  |               ^ expected lifetime parameter

error[E0106]: missing lifetime specifier
 -->
  |
3 |     email: &str,
  |            ^ expected lifetime parameter

We will talk about how to fix these errors in order to store references in structs in Chapter 10, but for now, fix errors like these by switching to owned types like String instead of references like &str.

An Example Program

To understand when we might want to use structs, let’s write a program that calculates the area of a rectangle. We’ll start off with single variables, then refactor our program until we’re using structs instead.

Let’s make a new binary project with Cargo called rectangles that will take the length and width of a rectangle specified in pixels and will calculate the area of the rectangle. Listing 5-2 has a short program with one way of doing just that in our project’s src/main.rs:

Filename: src/main.rs
fn main() {
    let length1 = 50;
    let width1 = 30;

    println!(
        "The area of the rectangle is {} square pixels.",
        area(length1, width1)
    );
}

fn area(length: u32, width: u32) -> u32 {
    length * width
}

Listing 5-2: Calculating the area of a rectangle specified by its length and width in separate variables

Let’s try running this program with cargo run:

The area of the rectangle is 1500 square pixels.

Refactoring with Tuples

Our little program works okay; it figures out the area of the rectangle by calling the area function with each dimension. But we can do better. The length and the width are related to each other since together they describe one rectangle.

The issue with this method is evident in the signature of area:

fn area(length: u32, width: u32) -> u32 {

The area function is supposed to calculate the area of one rectangle, but our function has two parameters. The parameters are related, but that’s not expressed anywhere in our program itself. It would be more readable and more manageable to group length and width together.

We’ve already discussed one way we might do that in Chapter 3: tuples. Listing 5-3 has a version of our program which uses tuples:

Filename: src/main.rs
fn main() {
    let rect1 = (50, 30);

    println!(
        "The area of the rectangle is {} square pixels.",
        area(rect1)
    );
}

fn area(dimensions: (u32, u32)) -> u32 {
    dimensions.0 * dimensions.1
}

Listing 5-3: Specifying the length and width of the rectangle with a tuple

In one way, this is a little better. Tuples let us add a bit of structure, and we’re now passing just one argument when we call area. But in another way this method is less clear: tuples don’t give names to their elements, so our calculation has gotten more confusing because we have to index into the parts of the tuple:

dimensions.0 * dimensions.1

It doesn’t matter if we mix up length and width for the area calculation, but if we were to draw the rectangle on the screen it would matter! We would have to remember that length was the tuple index 0 and width was the tuple index 1. If someone else was to work on this code, they would have to figure this out and remember it as well. It would be easy to forget or mix these values up and cause errors, since we haven’t conveyed the meaning of our data in our code.

Refactoring with Structs: Adding More Meaning

Here is where we bring in structs. We can transform our tuple into a data type with a name for the whole as well as names for the parts, as shown in Listing 5-4:

Filename: src/main.rs
struct Rectangle {
    length: u32,
    width: u32,
}

fn main() {
    let rect1 = Rectangle { length: 50, width: 30 };

    println!(
        "The area of the rectangle is {} square pixels.",
        area(&rect1)
    );
}

fn area(rectangle: &Rectangle) -> u32 {
    rectangle.length * rectangle.width
}

Listing 5-4: Defining a Rectangle struct

Here we’ve defined a struct and given it the name Rectangle. Inside the {} we defined the fields to be length and width, both of which have type u32. Then in main, we create a particular instance of a Rectangle that has a length of 50 and a width of 30.

Our area function is now defined with one parameter that we’ve named rectangle whose type is an immutable borrow of a struct Rectangle instance. As we covered in Chapter 4, we want to borrow the struct rather than take ownership of it so that main keeps its ownership and can continue using rect1, so that’s why we have the & in the function signature and at the call site.

The area function accesses the length and width fields of the Rectangle. Our function signature for area now says exactly what we mean: calculate the area of a Rectangle, using its length and width fields. This conveys that the length and width are related to each other, and gives descriptive names to the values rather than using the tuple index values of 0 and 1. This is a win for clarity.

Adding Useful Functionality with Derived Traits

It’d be nice to be able to print out an instance of our Rectangle while we’re debugging our program and see the values for all its fields. Listing 5-5 tries using the println! macro as we have been:

Filename: src/main.rs
struct Rectangle {
    length: u32,
    width: u32,
}

fn main() {
    let rect1 = Rectangle { length: 50, width: 30 };

    println!("rect1 is {}", rect1);
}

Listing 5-5: Attempting to print a Rectangle instance

If we run this, we get an error with this core message:

error[E0277]: the trait bound `Rectangle: std::fmt::Display` is not satisfied

The println! macro can do many kinds of formatting, and by default, {} tells println! to use formatting known as Display: output intended for direct end-user consumption. The primitive types we’ve seen so far implement Display by default, as there’s only one way you’d want to show a 1 or any other primitive type to a user. But with structs, the way println! should format the output is less clear as there are more display possibilities: Do you want commas or not? Do you want to print the struct {}s? Should all the fields be shown? Because of this ambiguity, Rust doesn’t try to guess what we want and structs do not have a provided implementation of Display.

If we keep reading the errors, though, we’ll find this helpful note:

note: `Rectangle` cannot be formatted with the default formatter; try using
`:?` instead if you are using a format string

Let’s try it! The println! will now look like println!("rect1 is {:?}", rect1);. Putting the specifier :? inside the {} tells println! we want to use an output format called Debug. Debug is a trait that enables us to print out our struct in a way that is useful for developers so that we can see its value while we are debugging our code.

Let’s try running with this change and… drat. We still get an error:

error: the trait bound `Rectangle: std::fmt::Debug` is not satisfied

Again, though, the compiler has given us a helpful note!

note: `Rectangle` cannot be formatted using `:?`; if it is defined in your
crate, add `#[derive(Debug)]` or manually implement it

Rust does include functionality to print out debugging information, but we have to explicitly opt-in to having that functionality be available for our struct. To do that, we add the annotation #[derive(Debug)] just before our struct definition, as shown in Listing 5-6:

#[derive(Debug)]
struct Rectangle {
    length: u32,
    width: u32,
}

fn main() {
    let rect1 = Rectangle { length: 50, width: 30 };

    println!("rect1 is {:?}", rect1);
}

Listing 5-6: Adding the annotation to derive the Debug trait and printing the Rectangle instance using debug formatting

At this point, if we run this program, we won’t get any errors and we’ll see the following output:

rect1 is Rectangle { length: 50, width: 30 }

Nice! It’s not the prettiest output, but it shows the values of all the fields for this instance, which would definitely help during debugging. If we want output that is a bit prettier and easier to read, which can be helpful with larger structs, we can use {:#?} in place of {:?} in the println! string. If we use the pretty debug style in this example, the output will look like:

rect1 is Rectangle {
    length: 50,
    width: 30
}

There are a number of traits Rust has provided for us to use with the derive annotation that can add useful behavior to our custom types. Those traits and their behaviors are listed in Appendix C. We’ll be covering how to implement these traits with custom behavior, as well as creating your own traits, in Chapter 10.

Our area function is pretty specific—it only computes the area of rectangles. It would be nice to tie this behavior together more closely with our Rectangle struct, since it’s behavior that our Rectangle type has specifically. Let’s now look at how we can continue to refactor this code by turning the area function into an area method defined on our Rectangle type.