mod
and the Filesystem
We’ll start our module example by making a new project with Cargo, but instead
of creating a binary crate, we’re going to make a library crate: a project that
other people can pull into their projects as a dependency. We saw this with the
rand
crate in Chapter 2.
We’ll create a skeleton of a library that provides some general networking
functionality; we’re going to concentrate on the organization of the modules
and functions, but not worry about what code goes in the function bodies. We’ll
call our library communicator
. By default, cargo will create a library unless
another type of project is specified, so if we leave off the --bin
option
that we’ve been using so far our project will be a library:
$ cargo new communicator
$ cd communicator
Notice that Cargo generated src/lib.rs instead of src/main.rs. Inside src/lib.rs we’ll find this:
Filename: src/lib.rs
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
}
}
Cargo creates an empty test to help us get our library started, rather
than the “Hello, world!” binary that we get with the --bin
option. We’ll look
at the #[]
and mod tests
syntax a little later, but for now just make sure
to leave it in your src/lib.rs.
Since we don’t have a src/main.rs, there’s nothing for Cargo to execute with
the cargo run
command. Therefore, we will be using the cargo build
command
to only compile our library crate’s code.
We’re going to look at different options for organizing your library’s code which will be suitable in a variety of situations, depending on the intentions you have for your code.
Module Definitions
For our communicator
networking library, we’re first going to define a module
named network
that contains the definition of a function called connect
.
Every module definition in Rust starts with the mod
keyword. Add this code to
the beginning of the lib.rs file, above the test code:
Filename: src/lib.rs
mod network {
fn connect() {
}
}
After the mod
keyword, we put the name of the module, network
, then a block
of code in curly braces. Everything inside this block is inside the namespace
network
. In this case, we have a single function, connect
. If we wanted to
call this function from a script outside the network
module, we would need to
specify the module and use the namespace syntax ::
, like so:
network::connect()
, rather than just connect()
.
We can also have multiple modules, side-by-side, in the same src/lib.rs file.
For example, to have a client
module too, that also has a function named
connect
, we can add:
Now we have a network::connect
function and a client::connect
function.
These can have completely different functionality, and the function names do
not conflict with each other since they’re in different modules.
While in this case, we’re building a library, there's nothing special about
lib.rs. We could also make use of submodules in a main.rs as well. In fact,
we can also put modules inside of modules. This can be useful as your modules
grow to keep related functionality organized together and separate
functionality apart. The choice of how you organize your code depends on how
you think about the relationship between the parts of your code. For instance,
the client
code and its connect
function might make more sense to users of
our library if it was inside the network
namespace instead, like so:
In your src/lib.rs file, replace the existing mod network
and mod client
definitions with this one that has the client
module as an inner module of
network
. Now we have the functions network::connect
and
network::client::connect
: again, the two functions named connect
don’t
conflict with each other since they’re in different namespaces.
In this way, modules form a hierarchy. The contents of src/lib.rs are at the topmost level, and the submodules are at lower levels. Here’s what the organization of our example from Listing 7-1 looks like when thought of this way:
communicator
├── network
└── client
And here’s the example from Listing 7-2:
communicator
└── network
└── client
You can see that in Listing 7-2, client
is a child of the network
module,
rather than a sibling. More complicated projects can have a lot of modules, and
they’ll need to be organized logically in order to keep track of them. What
“logically” means in your project is up to you and depends on how you and users
of your library think about your project’s domain. Use the techniques we’ve
shown here to create side-by-side modules and nested modules in whatever
structure you would like.
Moving Modules to Other Files
Modules form a hierarchical structure, much like another structure in computing that you’re used to: file systems! We can use Rust’s module system along with multiple files to split Rust projects up so that not everything lives in src/lib.rs. For this example, we will start with this code in src/lib.rs:
which has this module hierarchy:
communicator
├── client
└── network
└── server
If these modules had many functions, and each function was getting long, we
would have to scroll through this file to find the code we wanted to work with.
This would be a good reason to pull each of the client
, network
, and
server
modules out of src/lib.rs and into their own files. Let’s start by
extracting the client
module into another file. First, replace the client
module code in src/lib.rs with the following:
Filename: src/lib.rs
mod client;
mod network {
fn connect() {
}
mod server {
fn connect() {
}
}
}
We’re still defining the client
module here, but by removing the curly
braces and definitions inside the client
module and replacing them with a
semicolon, we’re letting Rust know to look in another location for the code
defined inside that module.
So now we need to create the external file with that module name. Create a
client.rs file in your src/ directory, then open it up and enter the
following, which is the connect
function in the client
module that we
removed in the previous step:
Filename: src/client.rs
fn connect() {
}
Note that we don’t need a mod
declaration in this file; that’s because we
already declared the client
module with mod
in src/lib.rs. This file just
provides the contents of the client
module. If we put a mod client
here,
we’d be giving the client
module its own submodule named client
!
Rust only knows to look in src/lib.rs by default. If we want to add more
files to our project, we need to tell Rust in src/lib.rs to look in other
files; this is why mod client
needs to be defined in src/lib.rs and can’t
be defined in src/client.rs.
Now, everything should compile successfully, though you’ll get a few warnings.
Remember to use cargo build
instead of cargo run
since we have a library
crate rather than a binary crate:
$ cargo build
Compiling communicator v0.1.0 (file:///projects/communicator)
warning: function is never used: `connect`, #[warn(dead_code)] on by default
--> src/client.rs:1:1
|
1 | fn connect() {
| ^
warning: function is never used: `connect`, #[warn(dead_code)] on by default
--> src/lib.rs:4:5
|
4 | fn connect() {
| ^
warning: function is never used: `connect`, #[warn(dead_code)] on by default
--> src/lib.rs:8:9
|
8 | fn connect() {
| ^
These warnings tell us that we have functions that are never used. Don’t worry about those warnings for now; we’ll address them later in the chapter. The good news is that they’re just warnings; our project was built successfully!
Let’s extract the network
module into its own file next, using the same
pattern. In src/lib.rs, delete the body of the network
module and add a
semicolon to the declaration, like so:
Filename: src/lib.rs
mod client;
mod network;
Then create a new src/network.rs file and enter the following:
Filename: src/network.rs
fn connect() {
}
mod server {
fn connect() {
}
}
Notice that we still have a mod
declaration within this module file;
this is because we still want server
to be a sub-module of network
.
Now run cargo build
again. Success! We have one more module to extract:
server
. Because it’s a sub-module—that is, a module within a module—our
current tactic of extracting a module into a file named after that module won’t
work. We’re going to try anyway so that we can see the error. First change
src/network.rs to have mod server;
instead of the server
module’s
contents:
Filename: src/network.rs
fn connect() {
}
mod server;
Then create a src/server.rs file and enter the contents of the server
module that we extracted:
Filename: src/server.rs
fn connect() {
}
When we try to cargo build
, we’ll get this error:
The error says we cannot declare a new module at this location
and is
pointing to the mod server;
line in src/network.rs. So src/network.rs is
different than src/lib.rs somehow; let’s keep reading to understand why.
The note in the middle of Listing 7-4 is actually pretty helpful, as it points out something we haven’t yet talked about doing:
note: maybe move this module
network
to its own directory vianetwork/mod.rs
Instead of continuing to follow the same file naming pattern we used previously, we can do what the note suggests:
- Make a new directory named network, the parent module’s name
- Move the src/network.rs file into the new network directory and rename it so that it is now src/network/mod.rs
- Move the submodule file src/server.rs into the network directory
Here are commands to carry out these steps:
$ mkdir src/network
$ mv src/network.rs src/network/mod.rs
$ mv src/server.rs src/network
Now if we try to cargo build
, compilation will work (we’ll still have
warnings though). Our module layout still looks like this, which is exactly the
same as it did when we had all the code in src/lib.rs in Listing 7-3:
communicator
├── client
└── network
└── server
The corresponding file layout now looks like this:
├── src
│ ├── client.rs
│ ├── lib.rs
│ └── network
│ ├── mod.rs
│ └── server.rs
So when we wanted to extract the network::server
module, why did we have to
also change the src/network.rs file into the src/network/mod.rs file, and
also put the code for network::server
in the network
directory in
src/network/server.rs, instead of just being able to extract the
network::server
into src/server.rs? The reason is that Rust wouldn’t be
able to tell that server
was supposed to be a submodule of network
if the
server.rs file was in the src directory. To make it clearer why Rust can’t
tell, let’s consider a different example where we have this module hierarchy
with all the definitions in src/lib.rs:
communicator
├── client
└── network
└── client
In this example, we have three modules again, client
, network
, and
network::client
. If we follow the same steps we originally did above for
extracting modules into files, for the client
module we would create
src/client.rs. For the network
module, we would create src/network.rs.
Then we wouldn’t be able to extract the network::client
module into a
src/client.rs file, because that already exists for the top-level client
module! If we put the code in both the client
and network::client
modules
in the src/client.rs file, Rust would not have any way to know whether the
code was for client
or for network::client
.
Therefore, once we wanted to extract a file for the network::client
submodule
of the network
module, we needed to create a directory for the network
module instead of a src/network.rs file. The code that is in the network
module then goes into the src/network/mod.rs file, and the submodule
network::client
can have its own src/network/client.rs file. Now the
top-level src/client.rs is unambiguously the code that belongs to the
client
module.
Rules of Module File Systems
In summary, these are the rules of modules with regards to files:
-
If a module named
foo
has no submodules, you should put the declarations forfoo
in a file named foo.rs. -
If a module named
foo
does have submodules, you should put the declarations forfoo
in a file named foo/mod.rs. -
The first two rules apply recursively, so that if a module named
foo
has a submodule namedbar
andbar
does not have submodules, you should have the following files in your src directory:├── foo │ ├── bar.rs (contains the declarations in `foo::bar`) │ └── mod.rs (contains the declarations in `foo`, including `mod bar`)
-
The modules themselves should be declared in their parent module’s file using the
mod
keyword.
Next, we’ll talk about the pub
keyword, and get rid of those warnings!