To panic!
or Not To panic!
So how do you decide when you should panic!
and when you should return
Result
? When code panics, there's no way to recover. You could choose to call
panic!
for any error situation, whether there's a possible way to recover or
not, but then you're making the decision for your callers that a situation is
unrecoverable. When you choose to return a Result
value, you give your caller
options, rather than making the decision for them. They could choose to attempt
to recover in a way that's appropriate for their situation, or they could
decide that actually, an Err
value in this case is unrecoverable, so they can
call panic!
and turn your recoverable error into an unrecoverable one.
Therefore, returning Result
is a good default choice when you're defining a
function that might fail.
There are a few situations in which it's more appropriate to write code that
panics instead of returning a Result
, but they are less common. Let's discuss
why it's appropriate to panic in examples, prototype code, and tests, then
situations where you as a human can know a method won't fail that the compiler
can't reason about, and conclude with some general guidelines on how to decide
whether to panic in library code.
Examples, Prototype Code, and Tests: Perfectly Fine to Panic
When you're writing an example to illustrate some concept, having robust error
handling code in the example as well can make the example less clear. In
examples, it's understood that a call to a method like unwrap
that could
panic!
is meant as a placeholder for the way that you'd actually like your
application to handle errors, which can differ based on what the rest of your
code is doing.
Similarly, the unwrap
and expect
methods are very handy when prototyping,
before you're ready to decide how to handle errors. They leave clear markers in
your code for when you're ready to make your program more robust.
If a method call fails in a test, we'd want the whole test to fail, even if that
method isn't the functionality under test. Because panic!
is how a test gets
marked as a failure, calling unwrap
or expect
is exactly what makes sense to
do.
Cases When You Have More Information Than The Compiler
It would also be appropriate to call unwrap
when you have some other logic
that ensures the Result
will have an Ok
value, but the logic isn't
something the compiler understands. You'll still have a Result
value that you
need to handle: whatever operation you're calling still has the possibility of
failing in general, even though it's logically impossible in your particular
situation. If you can ensure by manually inspecting the code that you'll never
have an Err
variant, it is perfectly acceptable to call unwrap
. Here's an
example:
use std::net::IpAddr;
let home = "127.0.0.1".parse::<IpAddr>().unwrap();
We're creating an IpAddr
instance by parsing a hardcoded string. We can see
that "127.0.0.1"
is a valid IP address, so it's acceptable to use unwrap
here. However, having a hardcoded, valid string doesn't change the return type
of the parse
method: we still get a Result
value, and the compiler will
still make us handle the Result
as if the Err
variant is still a possibility
since the compiler isn't smart enough to see that this string is always a
valid IP address. If the IP address string came from a user instead of being
hardcoded into the program, and therefore did have a possibility of failure,
we'd definitely want to handle the Result
in a more robust way instead.
Guidelines for Error Handling
It's advisable to have your code panic!
when it's possible that you could end
up in a bad state—in this context, bad state is when some assumption,
guarantee, contract, or invariant has been broken, such as when invalid values,
contradictory values, or missing values are passed to your code—plus one or
more of the following:
- The bad state is not something that's expected to happen occasionally
- Your code after this point needs to rely on not being in this bad state
- There's not a good way to encode this information in the types you use
If someone calls your code and passes in values that don't make sense, the best
thing might be to panic!
and alert the person using your library to the bug
in their code so that they can fix it during development. Similarly, panic!
is often appropriate if you're calling external code that is out of your
control, and it returns an invalid state that you have no way of fixing.
When a bad state is reached, but it's expected to happen no matter how well you
write your code, it's still more appropriate to return a Result
rather than
calling panic!
. Examples of this include a parser being given malformed data,
or an HTTP request returning a status that indicates you have hit a rate limit.
In these cases, you should indicate that failure is an expected possibility by
returning a Result
in order to propagate these bad states upwards so that the
caller can decide how they would like to handle the problem. To panic!
wouldn't be the best way to handle these cases.
When your code performs operations on values, your code should verify the
values are valid first, and panic!
if the values aren't valid. This is mostly
for safety reasons: attempting to operate on invalid data can expose your code
to vulnerabilities. This is the main reason that the standard library will
panic!
if you attempt an out-of-bounds array access: trying to access memory
that doesn't belong to the current data structure is a common security problem.
Functions often have contracts: their behavior is only guaranteed if the
inputs meet particular requirements. Panicking when the contract is violated
makes sense because a contract violation always indicates a caller-side bug,
and it is not a kind of error you want callers to have to explicitly handle. In
fact, there's no reasonable way for calling code to recover: the calling
programmers need to fix the code. Contracts for a function, especially when a
violation will cause a panic
, should be explained in the API documentation
for the function.
Having lots of error checks in all of your functions would be verbose and
annoying, though. Luckily, you can use Rust's type system (and thus the type
checking the compiler does) to do a lot of the checks for you. If your function
has a particular type as a parameter, you can proceed with your code's logic
knowing that the compiler has already ensured you have a valid value. For
example, if you have a type rather than an Option
, your program expects to
have something rather than nothing. Your code then doesn't have to handle
two cases for the Some
and None
variants, it will only have one case for
definitely having a value. Code trying to pass nothing to your function won't
even compile, so your function doesn't have to check for that case at runtime.
Another example is using an unsigned integer type like u32
, which ensures the
parameter is never negative.
Creating Custom Types for Validation
Let's take the idea of using Rust's type system to ensure we have a valid value one step further, and look at creating a custom type for validation. Recall the guessing game in Chapter 2, where our code asked the user to guess a number between 1 and 100. We actually never validated that the user's guess was between those numbers before checking it against our secret number, only that it was positive. In this case, the consequences were not very dire: our output of "Too high" or "Too low" would still be correct. It would be a useful enhancement to guide the user towards valid guesses, though, and have different behavior when a user guesses a number that's out of range versus when a user types, for example, letters instead.
One way to do this would be to parse the guess as an i32
instead of only a
u32
, to allow potentially negative numbers, then add a check for the number
being in range:
loop {
// snip
let guess: i32 = match guess.trim().parse() {
Ok(num) => num,
Err(_) => continue,
};
if guess < 1 || guess > 100 {
println!("The secret number will be between 1 and 100.");
continue;
}
match guess.cmp(&secret_number) {
// snip
}
The if
expression checks to see if our value is out of range, tells the user
about the problem, and calls continue
to start the next iteration of the loop
and ask for another guess. After the if
expression, we can proceed with the
comparisons between guess
and the secret number knowing that guess is between
1 and 100.
However, this is not an ideal solution: if it was absolutely critical that the program only operated on values between 1 and 100, and it had many functions with this requirement, it would be tedious (and potentially impact performance) to have a check like this in every function.
Instead, we can make a new type and put the validations in the type's
constructor rather than repeating them. That way, it's safe for functions to
use the new type in their signatures and confidently use the values they
receive. Listing 9-8 shows one way to define a Guess
type that will only
create an instance of Guess
if the new
function receives a value between 1
and 100:
First, we define a struct named Guess
that has a field named value
that
holds a u32
. This is where the number will be stored.
Then we implement an associated function named new
on Guess
that is a
constructor of Guess
values. The new
function is defined to have one
parameter named value
of type u32
and to return a Guess
. The code in the
body of the new
function tests value
to make sure it is between 1 and 100.
If value
doesn't pass this test, we call panic!
, which will alert the
programmer who is calling this code that they have a bug they need to fix,
since creating a Guess
with a value
outside this range would violate the
contract that Guess::new
is relying on. The conditions in which Guess::new
might panic should be discussed in its public-facing API documentation; we'll
cover documentation conventions around indicating the possibility of a panic!
in the API documentation that you create in Chapter 14. If value
does pass
the test, we create a new Guess
with its value
field set to the value
parameter, and return the Guess
.
Next, we implement a method named value
that borrows self
, doesn't have any
other parameters, and returns a u32
. This is a kind of method sometimes called
a getter, since its purpose is to get some data from its fields and return
it. This public method is necessary because the value
field of the Guess
struct is private. It's important that the value
field is private so that
code using the Guess
struct is not allowed to set value
directly: callers
must use the Guess::new
constructor function to create an instance of
Guess
, which ensures there's no way for a Guess
to have a value
that
hasn't been checked by the conditions in the constructor.
A function that has a parameter or returns only numbers between 1 and 100 could
then declare in its signature that it takes or returns a Guess
rather than a
u32
, and wouldn't need to do any additional checks in its body.
Summary
Rust's error handling features are designed to help you write more robust code.
The panic!
macro signals that your program is in a state it can't handle, and
lets you tell the process to stop instead of trying to proceed with invalid or
incorrect values. The Result
enum uses Rust's type system to indicate that
operations might fail in a way that your code could recover from. You can use
Result
to tell code that calls your code that it needs to handle potential
success or failure as well. Using panic!
and Result
in the appropriate
situations will make your code more reliable in the face of inevitable problems.
Now that we've seen useful ways that the standard library uses generics with
the Option
and Result
enums, let's talk about how generics work and how you
can make use of them in your code.